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000348_owner-lightwave@webcom.com_Thu Jul 20 04:57:28 1995.msg
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1995-08-06
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From: Rowan Crawford <sumaleth@daemon.apana.org.au>
Message-Id: <199507201203.WAA01016@daemon.apana.org.au>
Subject: Re: Loading objects from Scenes
To: lightwave@webcom.com
Date: Thu, 20 Jul 1995 22:03:18 +1000 (EST)
In-Reply-To: <8499.9507200858@aragorn.inmos.co.uk> from "Gareth Collins" at Jul 20, 95 09:58:07 am
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> I have an Explosion object which is set up in its own Scene and which
> explodes over 35 frames. I want to load this object/scene into my Space
> battle scenes, for instance parenting the explosion to a fighter and
> having it explode at, say, frame 90. However, when I load the explosion
> in using 'Load from Scene' the explosion starts from frame 0 in its new
> scene and ends at frame 35. I dont want it to start until frame 90! Is
Two ways to do it (assuming I've followed the problen correctly):
1. in the original explosion scene, offset the whole anim by
how ever many frames using the "shift all keys" option in "scene".
2. after loading-from-scene, go into all the motion graphs for
any motion relating to the explosion and use "sift keys" and
"shift frames by" whatever amount.
--
While on the subject of "load from scene", can someone PLEASE make an
arexx script/plugin which brings up a requester listing all the objects
and lights in teh given scene and lets you select which ones you want
to load in.
And also, i think all file requesters should allow you to select multiple
objects when loading in. When you have created 20 objects for a new scnene,
it'd be so much nicer to be able to load them all in one go.
Row.
--
Animagrafx
--
Rowan Crawford <sumaleth@daemon.apana.org.au> sent this message.
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